Allen Kerry Freelance 3D Character Artist Modeler_mainBanner  
     

Hey, video game developers, designers, and computer graphics professionals …

"Get 3D Models For Your Project Done by The REAL Industry Pro -- Just Like Hollywood Studios Can ... at a Mere Fraction of The Hollywood Price!"

If you thought you could never afford a professional 3D artist to make the art for your project look like the top-notch stuff of the big-budget studios, now you finally can


My name is Allen Kerry.

I am a freelance 3D Artist, Character Modeler, and an industry veteran with more than 12 years of hardcore hands-on experience in the video-game development.

Look, here's what I have for you:

Even if You Are an Independent Game Designer, a Freelance Artist or a Small Upstart Studio - You CAN Get Your 3D Art Done Like the 'Big Boys' do:

- So your 3D, too, has the professional look, sex appeal and impression of a high-budget studio production

- Made by an expert veteran who understands your process and does your work RIGHT the first time around (so you DON'T have to WASTE any more time reworking things yourself)

- With more than a decade of real experience in the development companies in California (the Holy Land of computer graphics), making real projects, like yours, happen

- Is privy to the cutting-edge inner circle tricks and rapid production techniques

- And is drilled and trained by the actual productions to deliver first-rate work fast to meet your deadlines,
no matter what
.


Bottom line: You'll Get Affordable Top-Quality 3D Art, Tailored to Your Unique Needs and Situation...

- I follow your specific instructions and directions to get you EXACTLY what you need

- I will work with your budget offering you the same excellence the big studios get for a LOT LESS than what they have to pay

- I work full-time to give your project the exclusive attention it deserves and ALWAYS deliver sharp on your deadline

- While you kick back worry-free knowing you're helped by a competent and dependable partner, who's easy to work with and will stay with you all the way through.


How Can I Deliver All This?


 Simple. Because I'm a REAL Industry Pro

- Who has devoted more than twelve years to mastering rock-solid productions art skills on large videogame projects.

- Both as a Senior 3D Artist -- delivering you consistent expert results under pressure of looming deadlines.

- As well as a Lead Character Artist -- leading teams and finding ways to do everything with nothing, finish on time and save you some bucks in the process.


And now bringing a big bag of industry insider tricks, first-class work habits and a truckload of experience

to help young companies and indie developers, like yourself, to get your 3D art looking cool, like the high-end studio stuff…

Expertly, On Time, and EXACTLY the Way You Want It

... At a Small Fraction of The Big-Studio Price!


===================================================================

Here's what you get specifically:


  • Any kind of models: Characters (cartoons and realistic) and General 3D (props, vehicles, machinery, products) -- whether it is high-precision modeling from blueprints, translating 2D designs into 3D, or hand sculpting likeness from photographs. (After so many years of organic sculpting, making hard-surface models is a breeze.)

  • If you are into iPhone or Web-game development -- I'll make you great looking Low-Poly models, squeezing maximum amount of quality out of the least amount of geometry and textures. (It's an art form in itself and I have a ton of experience doing that since the good-old PlayStation days.)

  • If you're making a "Next-Gen" project (in Unity 3d or Unreal UDK) -- You'll get world-class High-res models with uniform topology and clean unfolded UV's -- perfect for Normal mapping and detailing in Zbrush.

  • I am not a 3D generalist… the jack of all trades and master of none. I don’t do it 'all'. I specialize and hone one skill -- modeling and texturing, high-res, low-res and anything in-between -- and can get you some of the best you can find. 

  • If you're an animator -- you'll love my models. I build characters that deform and animate properly (the result of many years of collaboration with animators.)

  • Doing facial animation? I'll make you realistic head models, which actually support facial animation. (I learned this by supervising modeling for facial animation on multiple projects.) And if you need to sculpt morph targets -- a task frightening most modelers -- I'll take care of it.

  • Finally, I'll work with your preferred 3d package: Maya, 3ds Max or XSI (I've used all three in real production for a number of years) and will adapt to your unique process and art pipeline.

===================================================================


   Okay, Allen, this is all fine talk, but …

Can I see samples of your work and be the judge for myself?


By all means!  In fact, I insist you do.

At any moment you can go up to the "PORTFOLIO" button, press it, and see for yourself numerous examples of work from real projects, for real clients -- the examples of work I can do for you...

(But don't go there just yet, because I have to tell you something important.)


Here's what's up:

I've been helping people with 3D long enough to know how it hurts when you pay your money

and you get your art back slapped together half-assed (and now must WASTE even more time and money remaking it.)

Or you go through all that pain and never get quite what you wanted exactly because an amateur outsourcer repeatedly FAILS to follow your simplest instructions…

Or you get your hopes all up, expecting to get help… and the delivery is LATE or… NOT even there!

It HURTS!

That's why I GUARANTEE it will NOT happen to you.

 

I will treat you professionally, because that's how I like people to treat me. I am building a reputable business and staking my reputation on this.


So look, here's my Unconditional Guarantee and personal commitment to You:

1. I will meticulously follow your art direction to ensure your model comes out exactly how you want it, capturing your vision, meeting all your requirements and unique specs.

2. I will do it RIGHT and you won't have to waste any more time reworking it yourself or blow more money fixing the botched up work.

3. You'll get your model sharp on time to be sure you meet your deadlines.

4. I will promptly answer all your emails, keep you in the loop and send regular updates, so you don't have any communication problems. Promise.


And remember:

You can work with me via well established and reputable On-line Freelance Job Boards -- they check all identities and credentials, so you know who I am and how to find me.

It's all transparent and safe, and you're paying me through a simple and secure on-line Escrow service...


That's Why You're Not Taking Any Risks.


In fact, I am so confident you will be impressed with the quality of the models I will make for you, that I'll take a big risk and offer you a kind of guarantee almost no one makes in this business.

I want you to be totally satisfied, so I'll offer you as many additional revisions as you need for as long as two full work weeks after the final submission date.

(Please, do understand that "revision" means minor changes and adjustments, and not changes to the initial design or idea, which constitutes a whole new assignment.)

...

Let me be honest with you, however:

I can offer very affordable rates (low overhead and all that...) but I am not the cheapest guy on the block.

I provide customized service for people who are serious about getting what they want, require sure-fire delivery and need to be secure that a competent expert will handle it.


They work with me because I am a trained pro who DELIVERS on the promises.


What I do is -- I make for you the top-notch impeccable quality 3D models, just like you see made by the big-bucks development studios, using the very same production proven techniques and workflow.

And I guarantee meeting your milestones, and sticking to your art directions and unique specifications (a very sensitive issues for many clients.)

This may not be your bag right now … and that's O.K.  There are a lot of artists out there, with less experience, who do acceptable lower end work.

However,

if unreliable outsourcers and irresponsible beginners have burned you before …
or treated your assignment like some kind of joke

and now you'd rather work with a dependable partner who consistently gets you the results you want, then…

Why won't you give me a try?


Yes... it's totally possible to find capable inexpensive workers overseas. They've got a lot of capable talent over there. And sometimes it's hard to judge the value without a direct comparison. That's why, I'd suggest… no, I'd urge you to give their service a fair trial run… at the same time you give a trial to mine.


After all, you're the best judge of quality.

...

 

Now, for the some bad news… Agree, to give you my best I must be able to concentrate 100% on one project at a time -- and that means I am forced to LIMIT the amount of clients I can take.

The good news is - I dig to work on creative and artistically rewarding assignments. This means, if your project is exciting or seems like it would be fun, I'm sometimes able to move it ahead of others in the cue.

Still, this is a rare exception and only for those who both serious and eager to get started without delay.

So, here's the deal…

Try to decide as soon as possible if you want me to help you with you with 3D models. The earlier you can reach me the better (now would be a good idea. Delaying will postpone you getting your art done by weeks, if not for a month.)

Just send me a quick email to tell me more about your project -- it's that simple.

 

Here's what to do now:


 Visit the "PORTFOLIO" Page (press the button on top) -- and have fun checking out for yourself the kind of cool 3D models I can make for you.

 There you could also check my industry credentials, the list of shipped titles, resume, references and testimonial or… you could simply look at the pretty pictures instead.

(WARNING: There are hordes of scantily dressed women, vixens of dubious virtue, seductresses, vampires, manly heroes and sinister evildoers of all sorts to feast your eyes on…)


So, go checkout the art galleries. If you like what you see, and think we are a good match, or if you have any questions -- press the “CONTACT” button.

The Contact Page will show you what is the simplest and the most secure way for us to work together and the easiest way to get in touch with me.

It will also tell you, in simple details, what I need to learn from you about your project, so I can provide you with an estimate, and we can get going to set you up with first-rate 3D art as soon as possible.



There you will also find a link to a short FAQ, which will answer some your other questions, like:

- What to look for and what to avoid when hiring a freelance artist.
- How to find and hire a suitable freelancer via an on-line job board.
- How much does the 3D art cost, why, and how long it takes to make it.
- How to ensure you reliably get the results you want.
- And what a freelancer needs to know from you to get you what you like.

 

Remember -- it's important -- you can hire me to help you through any of the established freelance job boards: Elance, Guru or Odesk. If you do -- you are paying me through a simple and secure on-line Escrow service (you release your money only when you receive and approve the work) -- so you're not taking any risks. It's as safe as it gets.

 

Cheers!

-Allen Kerry
3D Artist

 

P.S. In fact, I urge you to take advantage of these services the first time we work together -- it takes away all the risk and helps building mutually trusting relationship. It's simple.

So, go visit the "Portfolio" page, then press the "Contact" button (on top) so we can get your project on its way without delay.